March 10, 2020
Excitedly, you rush through Eden Falling’s setup and don’t spend much time on character creation. NPCs and factions seem pretty cool when you encounter them. Gangs don’t seem to trust you. The more you play, the rougher you look. Some gangs start to recognize you. Other relationships may falter. Gameplay will change.
March 3, 2020
We’re back with more updates about Razor Edge's upcoming game, Eden Falling.
February 25, 2020
Have you ever waited months for a new game to come out, using up your PTO for a mini-vacation of marathon playing, only to be disappointed by the lack of UI quality? Here at Razor Edge Games, we’ll make sure you won’t have to suffer again. Our team pays attention to all of those teeny, little details that make a game either god awful or god tier!
February 19, 2020
Hey there, folks. Here is what is going on with character development on Eden Falling. We’ve been hard at work updating our characters to give you the best gaming experience possible.
February 13, 2020
It may have been quiet for a time, but creativity never sleeps—and for our team of devs, coders and designers, caffeine is King.
October 5, 2017
Character Assets has been working really hard since our last dev journal update. We have added a ton of clothes to our catalog, and now we're finally finishing up modeling everything. We have 9 full sets of armor, plus some individual pieces here and there. We have lots of options for faction specific clothing, so if you meet some NPCs wearing some of these clothes they will be immediately identifiable as belonging to a specific faction. Likewise, if you join a faction you will have plenty of options for you character's look, while still maintaining the outfit guidelines for that faction.
September 28, 2017
Level Design has been hard at work drastically increasing the quality of the work that we produce while plugging away at the scene list for Eden Falling. We have focused a lot of our efforts on improving how immersive our environments are, prioritizing detail and grabbing the attention of the player in every environment we create.
September 21, 2017
Hello and welcome to the latest installment of the Razor Edge Games Dev Journal series brought to you by the Voiceover team. In the last couple of weeks we have been hard at work on some of the scenes for the settlements. There are many things you can do in the settlement, and many more things to hear! A few snippets from some of our Voiceover artists and you’ll see a preview of some of the locations we are working on! Like the Bathhouse where your characters can relax and freshen up from hard day’s work. You can also stop by and get a drink of Rat’s Piss from the bar. Build and modify some weapons in the Workshop. There are many things you can do in the Afterfall, and it’s our job to bring these characters to life. To help show you some of our voice actors work we have composed a video to showcase today. Together with the help of Jon Torres from Concept Team and Joshua Goodwin from Music Team (also a special thanks to them for the assets), we present a video story to you.
September 14, 2017
The Organic Team's side of things has been relatively quiet. We had a huge influx of team members and this gave us the ability to get done the vast majority of all of our assets in a fairly short amount of time. All of the animals in the game have been modeled. Since then, many team members have branched out to help other teams finish priority tasks and get ahead of the curve.
September 8, 2017
Concept has been busy on a lot of things, some really special things. Much of it must remain under wraps but what we can share is still really cool. We have been working on a few illustrations that can be used to show the kinds of things you can do in the game, such as exploring and hunting. A lot of these will be appearing soon.