August 25, 2016
The Sound Effects Team talks about their process of sifting through the sound library for Eden Falling and how they collaborate with other teams.
August 18, 2016
The Hard Surface Team gives a rundown on another batch of weapon models.
August 10, 2016
Having completed a wide array of clothing and armor assets, the Character Assets Team has shifted focus to working primarily on hair.
July 28, 2016
The Level Design Team reveals some terrain and locations they've been crafting, as well as their favorite aspect of working on level design!
July 25, 2016
The Sound Team talks about what it takes to create the soundscape of the bar.