Character assets' focus has been modeling various clothes, armor and hair cards. Now that we have a fairly large catalog of clothing and armor assets completed, we moved to primarily modeling hair cards. This has been a challenge on many levels. Most of the team had little to no experience with hair cards, so there was a steep learning curve. Once everyone became familiar with the workflow, we were able to begin producing some amazing work.
So far we have about a dozen unique hairstyles for the male and female character, as well as several facial hair styles. We are coming up with new and creative hairstyles all the time and adding to the to do list. Character assets has also begun to go back and polish early assets we had created. As our aim for quality has been raised significantly, we now have to raise all of our models up to that standard.
Things to fix in these older models have been : lowering or raising the amount of polygons, smoothing the flow of polygons and making sure the naming conventions are correct. Because of the sheer volume of assets we have made so far, this has been quite a monumental undertaking, but completely worth it.
About Razor Edge Games
Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.
Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.
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