Game Development

February 25, 2020

UI Updates

Have you ever waited months for a new game to come out, using up your PTO for a mini-vacation of marathon playing, only to be disappointed by the lack of UI quality? Here at Razor Edge Games, we’ll make sure you won’t have to suffer again. Our team pays attention to all of those teeny, little details that make a game either god awful or god tier!
February 19, 2020

Character Development

Hey there, folks. Here is what is going on with character development on Eden Falling. We’ve been hard at work updating our characters to give you the best gaming experience possible.
February 13, 2020

2020 Updates

It may have been quiet for a time, but creativity never sleeps—and for our team of devs, coders and designers, caffeine is King.
October 5, 2017

Character Assets Dev Journal – 10/5/2017

Character Assets has been working really hard since our last dev journal update. We have added a ton of clothes to our catalog, and now we're finally finishing up modeling everything. We have 9 full sets of armor, plus some individual pieces here and there. We have lots of options for faction specific clothing, so if you meet some NPCs wearing some of these clothes they will be immediately identifiable as belonging to a specific faction. Likewise, if you join a faction you will have plenty of options for you character's look, while still maintaining the outfit guidelines for that faction.
September 28, 2017

Level Design Dev Journal – 9/28/2017

Level Design has been hard at work drastically increasing the quality of the work that we produce while plugging away at the scene list for Eden Falling. We have focused a lot of our efforts on improving how immersive our environments are, prioritizing detail and grabbing the attention of the player in every environment we create.
September 21, 2017

Sound/VO 9-21-2017

Hello and welcome to the latest installment of the Razor Edge Games Dev Journal series brought to you by the Voiceover team. In the last couple of weeks we have been hard at work on some of the scenes for the settlements. There are many things you can do in the settlement, and many more things to hear! A few snippets from some of our Voiceover artists and you’ll see a preview of some of the locations we are working on! Like the Bathhouse where your characters can relax and freshen up from hard day’s work. You can also stop by and get a drink of Rat’s Piss from the bar. Build and modify some weapons in the Workshop. There are many things you can do in the Afterfall, and it’s our job to bring these characters to life. To help show you some of our voice actors work we have composed a video to showcase today. Together with the help of Jon Torres from Concept Team and Joshua Goodwin from Music Team (also a special thanks to them for the assets), we present a video story to you.
September 14, 2017

Organic Modeling Update 9-14-2017

The Organic Team's side of things has been relatively quiet. We had a huge influx of team members and this gave us the ability to get done the vast majority of all of our assets in a fairly short amount of time. All of the animals in the game have been modeled. Since then, many team members have branched out to help other teams finish priority tasks and get ahead of the curve.
September 8, 2017

Concept Team Update 9-8-2017

Concept has been busy on a lot of things, some really special things. Much of it must remain under wraps but what we can share is still really cool. We have been working on a few illustrations that can be used to show the kinds of things you can do in the game, such as exploring and hunting. A lot of these will be appearing soon.
August 31, 2017

Writing Team Dev Update 8-31-2017

This week we come back to our humble writing team. My name is Andrew Dean, and I am the Lead Writer here at Razor Edge Games.
August 17, 2017

Texture Team Update 8-18-2017

Howdy, folks! The Texture Team has been working hard to get assets ready for our character creator and introductory game scenes.  We look forward to providing players with massive amounts of character customizability including skin tones, eye colors, hair styles/colors, and HUGE amounts of clothing ranging from piecemeal post-apoc wear, to full on futuristic, highly tailored outfits! Here's a sneak peek of some of what we've been working on!