Game Development

March 4, 2017

Texture Team Dev Update

Hey everyone! Things have been busy around Razor Edge Games these last few months and here in the Texture department things are no different!
March 4, 2017

Modular Dev Team Update

The modular team has been hard at work making assets of all shapes and sizes. Our team's coverage has expanded past the original modular goal, allowing us to explore new aspects of modeling.
January 17, 2017

Audio Team Dev Journal

In recent weeks the dedicated members of the sound team have been working on noises that if done right should slip past the ears. That is, until they’re not there. The footsteps people make, the howling of wind and the bustling chatter of communities. These invisible yet invaluable elements are sure to make the game feel more whole!
January 17, 2017

Hard Surface Team Dev Journal Update

The Hard Surface team is back with some new toys. In our last post we showed off some of our more advanced weapons. This time we’ll start things off with something a little more home made.
December 17, 2016

Character Assets – 12/17 Update

Character assets has been very busy since the last development journal update from us. We've mainly been working on updating our existing clothing to be usable in game. There was an update to our character base meshes, which shifted it's position ever so slightly, so all of the clothes needed to be changed to reflect that shift.
December 17, 2016

Sound Voice Over – 12/17 Update

This is David the sound team voice over lead at Razor Edge Games. Our Voice Actors have been hard at work creating unique characters for the game. Right now we are working on some of the dialogue for the main character. It’s becoming quite fun working with talented people. One of the toughest challenges I face is trying to keep up with production at times.
November 17, 2016

Concept Team – November 17th Update

Jon here, the lead concept artist at Razor Edge Games. We have been hard at work trying to churn out more concepts and ideas for the game. Lately we have been trying to work on some environments and melee weapons along with some vehicles. It’s been crazy but fun!
November 15, 2016

Writing Team – November 15th Update

Hello and welcome to the Writing Team Developer Blog. My name is Andrew Dean and I am the Lead Writer for Eden Falling... Unfortunately, I do not have a lot of visual aids for this blog as the majority of our work is text based. To start it's best to explain how we plan our work.
September 3, 2016

Modular Team September 2nd 2016

After the Modular Modeling Team finished up work on the Bar Scene we moved on to making the second place everyone will see: The Settlement. The majority of our team members have been hard at work making various environmental pieces to flesh out this post apocalyptic version of a city, from large central structures that are the epicenter of the settlement to the defensive walls protecting the edges, we’ve been pouring out piece by piece to give it a look of old tech meets new.
August 25, 2016

Sound Effects Team August 25th 2016

A friendly hello from all us here on the Sound Effects Team at Razor Edge Games! Everything that's not music or voice that you hear in the Afterfall will have been imagined and incarnated by the talent on this team. This week is our turn to take the torch and shine some light on what exactly our sub-team is up to.