Sound FX Update 7-27-2017

A sound effect, once made, doesn’t just fall into the movie where it’s found or the game engine where it’s heard. It has to be implemented. The BANG of a rifle must come from the barrel, the nature of the echo must match the environment. This is where individuals who specialize on the placement of sound come into play. Here on the SFX team over the last month, we have been working with our coding team to develop the tools needed to effectively implement our sounds into Unity. One of our engineer’s Shawn Carpenter, took the liberty to display some of this for you all!

 

 

In other news, and as always, we are busy on the front of guns. Reinaldo Gonzalez on SFX got the chance to record some live firearms in the desert again. One of them was a Smith & Wesson .38 revolver.

 

38 Revolver

 

It will be a delight to hear the gun in the game!

 

About Razor Edge Games

Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.

Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.

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