Game Development

June 15, 2017

Concept Team Update 6/15/2017

The concept team has been working on a lot of really cool and awesome stuff! From weapons and weapon mods, to robots and scenic experiences, we’ve got it all to show you.
May 25, 2017

Programming Dev Team Update!

The Programming Team has been working hard to get out some more working items for the game. Countless hours have been poured into multiple aspects of the game. The first and longest one was the map syncing over a network with a host server and clients. This was so that we had a center map that tracked everyone's information, but allowed only the players to have access to the map section they, themselves have seen. If a player were to walk into an area already discovered by another player, then the stuff that is there will be one the other player saw there. This simple idea took months to work out but is finished and works.
May 13, 2017

Music Dev Update!

Hello! The Music Team is back with a small grab bag of new music. We’ve been hard at work progressing through the concept stage of music, really trying to set the stage for some of our bigger pieces in the future, including the strong themes of the factions and the dynamic music of combat, so you can expect some teasers for those in the future.
April 27, 2017

Modular Team Update

The modular team has been playing around with making some childish assets. As a focus lately we've worked on some outdoor playground pieces to fill the exterior environment around schools and parks. Here is a nice sneak peek at some of the playful assets that we have made over the past few months that you will see outside.
April 27, 2017

Hard Surface Dev Journal

Hard Surface team here again with some brand new weapons and a vehicle overhaul. We’ve got plenty of vehicles that will suit anyone’s needs. Small, Sleek and fast to Large, Tanky and Slow. Even some vehicles used before the meteor struck the earth.
March 28, 2017

Concept Art Dev Journal

Well the concept team is still hard at work creating ideas for various aspects of the game. It’s often times very challenging being the first team to make the ideas that will appear in the game real. It starts with his as far as visualization goes. But, this is indeed a challenge the concept team relishes and enjoys.
March 28, 2017

Writing Dev Journal Update

Hello and thank you for taking the time to read this. My name is Andrew Dean and I am the Lead Writer for Eden Falling… Lately my team has been working on fleshing out some of the in-game systems, such as the disease system, the achievement system, and the skill system.
March 28, 2017

Coding Team Dev Journal

The coding team has been working hard on a few things with focus on the character creator and a couple other core features to the game. The character creator currently allows for great customization of the character when you start the game. This includes nearly every feature of the face but in a streamlined simpler way, without use of 100s of sliders.
March 28, 2017

Level Design Dev Journal Update!

The level design team has been hard at work building some new and intriguing places for you to find and explore. Some of the latest levels we’ve been tackling are fuel cell depots where you can find some old world technology. Here is a sneak peek at a department store location created by one of our team members.
March 4, 2017

Music Team Dev Journal

Hello and welcome to this week’s Dev Journal! My name is Josh Goodwin and I’m the Music Lead on Eden Falling... Today we are showcasing some of the music that will set the tone as you explore the world, so turn up those speakers and I’ll give you a glimpse into the wilderness of the Afterfall.