Hard Surface August 18th 2016

We at the Hard Surface team have been hard at work creating Props, Weapons and Vehicles for you all to use in game. Whether it be a coin you pick up or an Antimatter beam rifle, we’re there to keep you immersed and surviving out in the Afterfall. We work with both High and Low poly assets, which means the Low poly will be used in game and what the game counts for its polygon limit. Too many polygons, the slower your computer or console may run. Though Why the high poly then? Good question! The high poly versions are to provide all the detail. In which we will “Bake” the normal maps of the high onto the low poly. This will give the low poly the appearance of the High without all the added polygons. In other words, a 15k low poly Gun will look like a 250k poly gun without all those polys to slow down your gameplay. Currently our team is split between three categories; Scenes, Weapons, and Vehicles. We have some weapons to show you, with a bunch more being worked on.


Firstly is the Commando Pistol, You have the ability to interchange all aspects of this gun to create your perfect little killing machine with a unique look fit just for you.




Second we have the Hydra, Let me tell you. You do not want to be on the other end of the barrel, unless it’s on its cooling cycle. Then if you’re bold enough, feel free to rush your attacker and take the Hydra for yourself.




Next we have the Viper Beam Rifle, and whoo boy. Do NOT be at the far end of this thing. As it fires antimatter. Which will explode on impact at high velocity. Did I mention this thing is a sniper rifle?




For those of you who don’t want some High tech weapon that shoots exploding lasers, We have some good old fashioned old world Bows for you.




About Razor Edge Games

Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.

Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.

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