Modular Team September 2nd 2016

Modular Team Dev Journal


After the Modular Modeling Team finished up work on the Bar Scene we moved on to making the second place everyone will see: The Settlement. The majority of our team members have been hard at work making various environmental pieces to flesh out this post apocalyptic version of a city, from large central structures that are the epicenter of the settlement to the defensive walls protecting the edges, we’ve been pouring out piece by piece to give it a look of old tech meets new. While most are chipping away at the settlement necessities others are working on some less modular items like equipment and fuel cell charging stations for the vehicle’s power source.


The main challenge we’ve been facing is deciding the best way to build the settlement with a more organic feel since these cities grew over time and didn’t have the neat pre-planning that most cities pre-apocalypse would. This has made us all have to look at our pieces from a new angle to make sure they can be adjusted to a less perfect layout.


It has been an interesting learning experience so far and we hope you’ve enjoyed this glimpse into what’s to come!


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About Razor Edge Games

Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.

Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.

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