How do you accurately translate the sound of gunfire into a video game? The Audio Team explains their process of how they bring realistic guns to life in Eden Falling!
Andrew Dean from the Writing Team outlines three key systems that are currently in the works: the disease system, the achievement system, and the skill system.
The Concept Art Team dives into how they help shape the world of the Afterfall by creating visual representations of items, creatures, human characters, and more.