Game Development

January 17, 2017

Audio Team Dev Journal

How do you accurately translate the sound of gunfire into a video game? The Audio Team explains their process of how they bring realistic guns to life in Eden Falling!
March 4, 2017

Modular Dev Team Update

A few new assets are revealed by the Modular Team.
March 4, 2017

Texture Team Dev Update

The Texture Team shares a new video that shows players the process of how assets get textured.
March 4, 2017

Music Team Dev Journal

Check out the sounds of the Afterfall with a new drop of original compositions from the Music Team.
March 28, 2017

Level Design Dev Journal Update!

The Level Design Team offers a detailed look behind the curtain at the fuel cell depots they are creating for players to explore.
March 28, 2017

Coding Team Dev Journal

The Coding Team gives a brief update on where they stand with the character creation tool and the tech demo.
March 28, 2017

Writing Dev Journal Update

Andrew Dean from the Writing Team outlines three key systems that are currently in the works: the disease system, the achievement system, and the skill system.
March 28, 2017

Concept Art Dev Journal

The Concept Art Team dives into how they help shape the world of the Afterfall by creating visual representations of items, creatures, human characters, and more.
April 27, 2017

Hard Surface Dev Journal

The Hard Surface Team rolls out a fleet of new vehicle models for Eden Falling.