Hard Surface Dev Journal
Hard Surface team here again with some brand new weapons and a vehicle overhaul. We’ve got plenty of vehicles that will suit anyone’s needs. Small, Sleek and fast to Large, Tanky and Slow. Even some vehicles used before the meteor struck the earth.
Here we have one of our small, Sleek, Versatile hover bikes. Complete with mod-able armor sets to give you an extra boost or two.
Now is the time we share with you what used to be. Some of the Pre-fall vehicles that will be lying about, broken, pieces taken for repair and scrap. Or even used to pawn or build that new super weapon you’ve been wanting.
It may be small, but it’s compact and safe for all users. A nice car to have when on a budget and you don’t need much room.
One of the more luxury cars in the lineup, it hovers, it’s sleek, it seats two comfortably and most importantly… it has jet engines.
Here we have one for your utility needs. Got things that need towing? Just need that extra pickup space? How about all that power to haul a large load. Try one of our prefill trucks. With a very spacious cabin.
Finally we have something even for all you wheelers out there. Trucking along across the country day in and day out. These may have a large trailer, but the interior is as luxurious as that rocket car.
About Razor Edge Games
Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.
Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.
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