“Break the loop, begin a new path.”
The following document is an assessment of a major political, economic, and/or militaristic faction currently in operation within the Regional American Territories.
Last update: 1315 hours, January 15th, 62AF.
Agent C. Martinez, Cartel Bureau of Public Relations - Analysis Division
For Internal Use Only - DO NOT DUPLICATE
Primary Headquarters: Region 3, South West, New Phoenix, between the Great Rivers.
Although they lack scientific knowledge, they are masters of survival, navigation, creativity, strategy, and logistics. A healthy oral tradition for communication keeps the Desert Rats highly coordinated with each other.
Many Desert Rats settlements exist, and they all operate under the same core rules and laws. The central government encourages a sense of growth and preservation when and where it is needed. Although they tend to participate in piracy and smuggling for certain goods and commodities, many are renowned traders, explorers, and respected mediators.
The Desert Rats believe the future should not be built on the past, especially not on a failed society. Their radical view of the old world drives them to explore, seek new survival tools, and acquire knowledge for technological advancement.
- Empathy over altruism
- Alpha: Laura Varys
- Beta: Guy Keller
- Omega: Mady Burell
Free Land Confederation - Their alliance leans on the Confed’s industrial strength and willingness to build a new world rather than rebuild the old.
Steppe Tribes - Both factions expend considerable resources on exploration and environmental adaptation to the Post-Fall world. Sharing trade routes, materials, and information benefits both.
Freedom Fighters- A continual bone of contention centers around the Desert Rats' view of them as nearsighted protectors of the past with self-righteous, overbearing attitudes.
Texas Star – Their prohibition of unauthorized caravans—requiring documentation, regulations, and tariffs—automatically pits The Star against the Rats. Additionally, the Texas Star claim to any Old-World legacy sites leads to repeated conflicts.
Patriots - Ideological conflict, as The Patriots believe the Old-World ways are sacred.