Character Assets has been working really hard since our last dev journal update. We have added a ton of clothes to our catalog, and now we're finally finishing up modeling everything.
Just because the modeling is nearly done, doesn't mean our work is over. There is a lengthy process each asset must go through to be usable in game. Depending on the type of asset, it must be textured and rigged, blend shapes must be added for clothes to adapt to different body sizes and shapes, and applying cloth simulation for loose fitting clothing. Once an asset goes through all of this we put it through a rigorous testing phase in the character editor, to see how it interacts with other clothes and if any changes need to be made to the mesh. Although it is a lengthy and difficult process preparing the clothes, it is also really exciting to see the diversity of the possible outfits and every time we add an asset to the editor it creates even more possibilities.
About Razor Edge Games
Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.
Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.
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