Sound Adventures through the Afterfall

This week’s adventure: Journey Through Sound, Voice Over Edition.

 

This week as we move along our project we delve deeper into Eden Falling. We decided to take a break from the treacherous journey and settle down in one of the settlements. We find a rather interesting bar in our journey. I needed to relax and quench this agonizing thirst I had. The bar looked as if it needed a good repair, but you can’t be too picky when it comes to The Afterfall.

 

This week’s work for voice over was spent working on some of the essential voices that will be in our bar. One of the biggest challenges with being a team lead is organizing the work flow to complete assignments and making sure we hit all our deadlines. I think the biggest challenge for me with this bar is trying to find a way to assign characters voices to our actors. With a game like this we don’t want to limit ourselves on certain lines they should do.  So we had our actors voice all the characters so that we can cycle through all the voices. Basically you will hear our actors' voices playing different characters at different times through the game. Just to keep you entertained, here is a quick sound file of our characters' conversation in one of our scenes.

 

 

About Razor Edge Games

Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.

Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.

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