Eden Falling Reveals First Playable Faction: The Desert Rats

Phoenix, AZ – February 15, 2016 – Razor Edges Games is revealing the first playable faction that players can join in their brand new game Eden Falling.

 

They’re called the Desert Rats and their 3 core beliefs are:

  • The old world is gone forever. Old world nostalgia is wishful thinking and distracts from what is. The changed world is real and new and must be re-explored for new opportunities.
  • Survival takes many forms, and no one can judge a person’s survival.
  • Altruism is a luxury and there is no obligation to help another.

 

Founded by Andrew Taves and Kavor Hewitt, the Desert Rats are made up of the wandering survivors in the Southwest region. Desert Rats frequently send out runners to other regions and are sometimes labeled as marauders by rival factions.

 

The beauty of the Eden Falling game is the level of customization that it will provide to the players and the faction system is a perfect embodiment of this. Players have a total of 6 factions to choose from and can decide which group fits more closely with their ideals and survival plans when confronting a dangerous and uncertain future.

 

Stay tuned weekly for more updates about the game and for all 6 factions to be revealed. For more information about the Desert Rats and the other playable factions in the game, go to the Razor Edge Games website at https://edenfalling.razoredgegames.com/the-factions/.

 

About Razor Edge Games

Razor Edge Games is an independent gaming studio. We are a diverse collective of more than 140 passionate artists and gamers from around the globe with diverse backgrounds and experience levels, based in Gilbert, Arizona. With a passion for tabletop gaming and traditional RPGs in its DNA, our studio is hard at work on its debut game, Eden Falling, with several more exciting projects planned for future.

Our mission is to create replayable, content-driven experiences fueled by innovation. REG independence means not having to adhere to flashy trends, stuffy board members, and corporate Yes-Men who rehash the same tiring games over and over. We are risk-takers with the vision to take the gaming experience far beyond traditional industry norms. We aim to give the gamer full control of their own experience.

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